Samstag, 1. Juli 2017

About Nedara

Nedara 2035 P.Q.
When I entered Nedara the first time, I didn't realize, that I was in a different world. Infact I wasn't aware of the differences, which are not so easy to detect on first sight.
The first views I had from Nedara were very little: captured in a cell, ready for being sacrificed for the amusement of a sinister "Queen" with forces I couldn't understand. Later I saw nothing but a broken city. The very first impression of the Beauty of Nedara was, when I set the first step on Sub Lupina, the wolf district.

Here is a little overwiev about Nedera, taken from the Hawksverse section of the website of my biographers.

Nedara

The name Nedara is based upon the name of the ancient Cluster: the Neddarim. The word has several meanings which include the name of the most extensive Simulacron within the Light Universe, as well as the actual landmass itself, derived from the ancient Neddarim term “Terraris Nedaris” meaning (Our) populated country. In prehistoric times, the ancient forbearers, the Rahvâjasi, referred to the central area of the landmass as ‘Senjatha’.

Location and Dimension

The Nedara Simulacron is located in the zero sector of explored Broadspace and thus in the center of the mapped area. To what extent this corresponds to the actual true center of Broadspace, can not be answered at present since the full extent of the vastness of this space is unknown. According to the current state of research, Nedarans surmised that intelligent life originated in the Nedara Simulacron, and subsequently the first measurements of Broadspace proceeded from there. For this reason, the allocation of the zero sector is purely mathematical and hypothetical.
The landmass of Nedara includes the main continent, the islands of Sub Lupina, Shrouded Isle and Lost Liberty, as well as the Ricasian Island group in the SS (west) of Okeanos.
Geography

The Nedara Simulacron was founded some 20,000 years ago in the center of known Broadspace. It consists of a central land mass in the middle of a highly toxic ocean filled with Proto Core Conversion Energy (PCCE). Modern oceanographic research, using CCE-resistant probes, found that the land mass had once been a perfect hexagon with an edge length of exactly 3,500 square miles. This resulted in a total area of 31.826433.59 square miles. Over the millennia, erosion at the edges reduced this area to almost 26 million square miles.
The largest diagonal distance is 5.800 miles, while its circumference measures about 18.000 miles.
In the Carbon World this corresponds roughly to the size of the former USSR plus Europe.

Geological development history

It is believed that Nedara is not the oldest simulacron created by the Guardian of the Source, but rather the culmination of many experiments and tests, the remains of which are still to be found in so-called Exile or abandoned simulacrons. As expressed earlier, the shape of Nedara’s original landmass formed approximately 10,000 years ago was hexagonal, and encompassed a land mass of exactly 31 million square miles. Today’s rather rugged form is due to the erosion caused by the PCCE (Proto Core Conversion Energy) contained in the seawater, which had different effects on the coastlines depending on the hardness of their rock. Thus, in the MR area (north) on the moon coast, Calcite and Limestone are more prevalent there, and being of a softer composition than the Granite and Basalt of the other coastlines, eroded at a faster rate.

Likewise, it is assumed that the islands of “Lost Liberty” and Sub Lupina were originally connected to the land mass, but over the course of millennia have eroded free.  Over time, the Guardian of the Source, once he noticed the drastic changes, took measures to protect what was left of the landmass from the caustic onslaught of ocean based Proto CCE.

Since the coasts could never be used as agricultural areas due to the high concentrations of CCE absorbed by the soil, civilization avoided these areas and shifted toward the interior of the continent, especially in the regions around today’s Paradise City, the capital of Doromanbay.  Nedaran history shows that it wasn’t until after the Quiquannos incident and the subsequent Neddarim succession wars between Draconis and Aeternus, that the coastal regions were seized and the land reclaimed for other uses; most notably, power generation.  In the early years Nedarans found a way to extract and refine CCE from the toxic waters.  Over time, due to the extremely heavy extraction of CCE from the ocean during Nedara’s industrial boom phases, the CCE content of the Okeanos has drastically decreased, forcing the inhabitants to find alternative sources of generating power. Technological advances resulted in the forerunner of what is now referred to as “CCE Stations.”
Climate

In general, Nedara enjoys a moderate climate with warm summers and mild winters. The annual average temperature is 16.5 degrees Celsius, with an average annual rainfall of 910 millimeters. Nedara’s coldest month is Generis (January) with an average temperature of 5-12 degrees Celsius, while its warmest month is the Iyûl (July) with 24.3 degrees Celsius on average. The average rainfall in the middle of the year is 107 millimeters, the lowest at the beginning of the year with 35 millimeters on average. Overall the weather pattern in Nedara is quite active, especially in the spring and autumn months, with a moderate wind, as well as high humidity present throughout the year. The most pleasant climate is in the Tamnir metropolitan area centered around Lake Giafaron, as the zenith of the sun is maintained for a long time in this location, providing an enjoyable warmth. For this reason, the bulk of Nedara’s tourist trade is also found here.

Climatic factors within simulacra are fundamentally different from those in the Carbon World. The planet Earth enjoys very complex conditions compared to that of a simulacron due to the fact that its surface air and land are influenced by gravitational forces due to its orbit around its Sun. While Simulacra vary in composition, two thing are constant. The principle mass within a simulacron (whether land mass or another type) is always stationary, relative to its environment, meaning that it never revolves around another body. Secondly, most weather events that happen within a simulacron occur as a result of pre-programmed Scripts.

Wind
In the case of Nedara, air flow usually originates at one of two points, from the SS (west) or SR (east), which are also referred to as “CCE source points.” Airflow moves at a predetermined rate at certain intervals from SS to SR, with an occasional occurrence of “Contrary flow” from SR to SS for the sake of variety and balance. While weather patterns revolve around the Earth, it is interesting to note that once the winds pass the entire Nedaran continent, they dissipate once they reach a point 100 kilometers oceanside of the east or west coasts, per their Script (programming).

Rain
High concentrations of CCE in Nedara’s ocean (augmented by sunlight) heat up the water so that it condenses into steam which forms clouds, which then flow toward the continent due to their own thermal energy and Script programming. As a part of the condensation process, the water loses 97% of its CCE content, making any falling rain safe for all life on Nedara. Due to its generally warm temperatures, snowfall is almost always confined to the continent’s highest peaks and elevations.

Other factors
Due to the order and stability of the Grand Script, quakes, hail storms, severe drought, blizzards, and other dangerous environmental conditions are unknown to the inhabitants of Nedara. The only way these conditions could ever occur would be due to “outside interference” of the highest magnitude.

Demography

In the socio-cultural context of Nedara one does not generally speaks of races, but of Clusters. Any racial affiliation derived from the various citizens here would simply be a school of thought catering to Carbon World sensibilities.  It should also be pointed out that membership in each Cluster is open to anyone including those who may not have descended from its particular region or “type” but is rather, based on ideology and the willingness to be useful to that ideal.  As such, a woman born in the Sannozama Jungle could be found in the halls of the Draconis High Command, while a man born in the Hansruc Highlands can be a student seeking enlightenment in Delphi.

Another classification also exists within this world: the Juggs.  Juggs are Nedaran inhabitants who for one reason or another eschew any Cluster affiliation, remaining neutral.  Their ranks are comprised of all regions, genetic types and skin colors, and their anti-Cluster stance makes them social outcasts, who are generally frowned upon by society at large.  They comprise Nedara’s counterculture population.

With that being said, as a construct of the Nedaran’s “Terms of Existence” (ToE), the Sempai would generally be considered “East Asian,”  the Doromanbay “African,” the T’Haire Generis “Middle Eastern/South Asian” and in Western Nedara, i.e., Aeternus and Draconis, “Euro-Latin” and “Euro-Slavic” types prevail.    Socio-biologists of the Sempai relate that all Nedaran skin and hair differences are the result of genetic patterns that corresponded to each region’s proximity to the Sun (as does the Carbon World).  However, most Nedarans are inclined to accept the assertion of the T’Haire Generis, which states that the Guardian of the Source simply wanted to achieve the greatest amount of human diversity possible. In view of the deeply creative nature of the Light Universe, this explanation seems to be the most logical.

Taken from The Hawksverse


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